Resume

Personal Info:
Scott Fabianek
New York City, NY 10040
scottfabianek[at]gmail.com

Experience:
SENIOR UI/UX DESIGNER
Humana | DH&A | Transcend Insights
Sep 2015 – Present
Sorrento Valley, CA – Columbus, OH – New York, NY
Create interactive prototypes and wireframes using Sketch and Axure.
HTML5, CSS3, LESS and Bootstrap front end responsive development.
Photoshop, Illustrator for mock up and asset creation.

UI/UX DESIGNER DEVELOPER
Bank of Internet
Dec 2014 – Sep 2015
La Jolla, CA
Create interactive prototypes and wireframes using Axure.
HTML5, CSS3, LESS and Bootstrap front end responsive development.
Responsive design layouts for mobile and web applications.
JavaScript, JQuery and Knockout.js building views and widgets in Durandal

UI/UX DESIGNER
Bridgepoint Education
Nov 2013 – Nov 2014
Greater San Diego Area, CA
Create interactive prototypes and wireframes.
Paper, Photoshop and Balsamiq mock-ups and storyboards.
HTML5, CSS3, SASS and Bootstrap front end development.
Responsive design layouts for mobile and web applications.
User testing to validate interactive prototypes.

INTERACTIVE FLASH DEVELOPER/DESIGNER
ManTech
Mar 2013 – Oct 2013
Greater San Diego Area, CA
Create animated interactive courseware (ICW).
Code interactive components and tests using ActionScript.
UI/UX Design for various online training courses.
Bitmap and Vector graphics manipulation.
Audio Editing and splicing.

FREELANCE ILLUSTRATOR
Intuary
Nov 2012 – Jan 2013
Berkeley, CA
Full color illustrations | cover art for digital format children’s books.

FREELANCE ARTIST
Self Employed
1998 – Present
Greater Boston Area, MA – Los Angeles/Berkeley/San Diego, CA
Freelance Game Artist:
UI/UX Design
2D|3D|Flash game assets, environments character
Collections Illustrations
Character / Combat and Ambient FX
Rigging and Character/Creature animation.
Mobile and iPhone Development:
Create 3D assets / rendered for in game sprites.
Create background table assets, cards, win and loose animations.
Art asset creation/modification for various mobile games across various phones / screen resolutions.

LEAD ARTIST
Hands On Entertainment
Mar 2011 – Mar 2012
San Frannisco Bay Area, CA
UI/UX design and implementation for HUD, Update and Profile elements.
Environment creation, look and feel of maps and map elements.
Characters, items, icons and collection artwork and design.
Worked with engineering and design on asset creation pipeline.

ART DIRECTOR
Epicenter Studios
Apr 2008 – Nov 2010
Sherman Oaks, CA
Directed and project managed art department to meet milestones on time.
Developed games for Wii, Xbox360 and PS3.
UI/UX Design of in game HUD and menus.
Worked closely with engineering and design to develop visuals against processing power needed for a dynamic fire system that could spread to all surfaced.
Modeling, texturing, animation, rigging, particle FX and voice acting.

ART DIRECTOR
Collision Studios
Jan 2006 – Mar 2008
Venice, CA
Directed team of in-house artists and animators.
Managed outsourcing art houses to assist in-house artists with assets on projects with short development timelines.
High level of commination between departments, clients and publishers.
Project management, pipeline and milestones
Concept art, modeling, texturing, rigging, animation and particle effects.

LEAD FX ARTIST / 3D ARTIST
Seven Studios
Jan 2001 – Dec 2005
Santa Monica, CA
Lead FX Artist:
Character, combat and environmental FX
FX for Space Shooter, Super Hero Brawler, Assorted movie titles.
Manage / balance FX system engine resources across multiple platforms.
Worked with engineering to R&D new types of particle systems.
3D Artist:
User Interface elements both 3D and 2D.
Developed modular snapping environment system to assist designers in engine level building.
Interactive object and environment modeler and texturer.
Character modeling, texturing, rigging and animation.

WEB DESIGNER/DEVELOPER
iDL Systems
Jan 2000 – Mar 2001
Cambridge, MA
Provide UI/UX designs for web-based distance learning.
Construct interactive classroom science lab experiments in Flash and LiveMotion.
Front end coding and research into browser compatibility.

Education:
Rhode Islands School of Design

BFA Illustration
1994 – 1998
Providence, RI
Primary focus on children’s book illustration and comic art.
Secondary focus on graphic and web design as well as traditional animation.

Westford Academy
1990 – 1990
Westford, MA